amnt docs
SVG engine

The SVG engine

Prompt to SVG, or image to SVG. Real editable paths, not a bitmap in an SVG wrapper.

What it does

Two inputs, one engine, one output shape.

  • Prompt to SVG. Describe a shape in plain words. You get vector markup.
  • Image to SVG. Upload a PNG or JPG. You get vector markup.

Both return the same thing: an SVG document made of real paths, plus the files people actually ask for afterwards (PNG, PDF, EPS, DXF, an icon pack, and a simplified version that still reads at 16px).

The studio, the REST API, the MCP tools and the x402 endpoints all give the same file at the same price, whichever way you come in.

What makes it different

Most converters wrap a bitmap in an <svg> tag, or leave the seams showing. What you get here instead:

Common problem elsewhereWhat you get with AMNT
Wide art squashed into a squareYour picture keeps its own shape
A pale ring of the old background round the outlineClean edges, no ring
Thin lines of background showing between shapesShapes that meet with no gaps
Thin grey slivers between coloursSolid, clean colours
Wobbly curvesSmooth curves
200 unnamed paths in no useful orderLayers, grouped by colour or by object, each one named and movable

The result opens in Figma as objects you can click, move and recolour.

A photograph will never be pixel-exact as vector. Flat art, logos, icons and illustration come out clean. Photos come back as an illustration look, and that is the honest description of what you are buying.

Where to start

On this page